A ZBrush sculpt for a creature design concept.

Care was taken in the study of the deer and human anatomy in order to create a believeable combination of muscles, skin and bone. The goal was to successfully create a design that that feels as if it could exist in reality.

Modelling done in ZBrush, Rigged in Maya, Textured in Substance Painter and Mari. Rendered with Maya VRay.

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© 2018 by SARAH BROMLEY.

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